PM3.6 - King Dedede - Subaction - ItemScrew_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: None
Hitbox set 0 hits: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19
Subaction Index: 0x149

Scripts

Main

  1. loop 10 times:
    1. Subroutine(External: gameAnimCmd_ScrewCommon)
    2. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 302, new_x_offset: 0.0, new_y_offset: -5.5, new_z_offset: 6.0 })
    3. MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 302, new_x_offset: 0.0, new_y_offset: -5.5, new_z_offset: -6.0 })
    4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 302, new_x_offset: 0.0, new_y_offset: 5.5, new_z_offset: 6.0 })
    5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 302, new_x_offset: 0.0, new_y_offset: 5.5, new_z_offset: -6.0 })
    6. SyncWait(2.0)
    7. DeleteAllHitBoxes

GFX

  1. Goto(ItemScrew GFX 0xc718)

SFX

    Other